Saturday, September 12, 2009
Lucidity - Opening and gameplay
First gameplay footage revealed.
Sofi and the enemies are 3D objects. Everything else (including the props in the cut scene) is made up of 2D flat cards. All the textures on the models were hand painted so they integrated with the look of the world.
You'll also notice the game transitions seamlessly from the cut scene to gameplay. The cut scenes were all done in engine to pull this off. A lot of work but we loved the result!
We'll be talking more about the development of this game, including behind the scenes stuff, over at LucasArts Workshop.
UPDATE: I've put my first post up on the Workshop which you can read here.
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