Thursday, January 14, 2010

Videogame stats

Videogame Statistics
Source: Online Education

Always a sucker for good graphics, and stats.

What Motivates Us


Dan Pink gave a great TED talk on what motivates people, that I featured in a previous post.

Yesterday he was interviewed on Forum, a public radio program on KQED, talking about what he calls Motivation 3.0.
  • Autonomy - feeling trusted to do the work and giving some degree of freedom about how to get it done.
  • Mastery - a sense that the work is providing learning opportunities to grow.
  • Purpose - a sense that the work being done has a higher purpose that we can feel passionate about.
There is much here of relevance for the games industry!



I also recommend his book Drive: The Surprising Truth About What Motivates Us.

Thursday, December 17, 2009

Rocketbirds - great Flash game from Ratloop

Wow, I'm blown away by what Ratloop has been able to create using Flash. Rocketbirds is a very slick and stylized side scrolling action game with a sense of fun.

The control and movement I found a little clunky, as much a factor of it being a keyboard controlled action game as anything.


Check out the awesome intro.

I love the flavor and sense of fun and could absolutely see this expanding to consoles. Similar to how The Behemoth evolved Alien Hominid from an original Flash game.

Unlike Alien Hominid, they do charge for the game, though the first level is free. Check it out and if you like it, support them by buying the full game!

Ratloop are the same guys that created the innovative Mightier game that I wrote about before. I'm putting them on my short list of people to watch, this looks like a team with a bright future!

Friday, December 11, 2009

Indie Game - The Swapper

The Swapper is an indie game developed by FacePalm Games and entered into this years IGF.
The concept is a puzzle platformer where you progress by creating clones of yourself. Fire your weapon at an inaccessible platform and your clone is created. You now control the new version of yourself and leave the old one behind?

So what happens to your old self? Who is the real you at this point? In the gameplay trailer, there is a sequence where the player drops from a great height, and clones himself just before hitting the ground. The new clone lands gently to survive but the original character meets a gory death on impact.



This concept reminded me a lot of one of the movie (and novel) The Prestige, which I absolutely loved. I'm fascinated to see how Facepalm explores this theme when the game becomes available.

Facepalm Games has a blog with continued updates on the game.
Thanks to Kotaku for the original story.

Friday, December 4, 2009

Swimming Under Clouds - interesting upcoming indie game

Swimming Under Clouds IGF Gameplay Trailer from Yacine Salmi on Vimeo.

New indie game entered into the IGF. I'm always a sucker for beautiful hand painted art in games. Developed by Yacine Salmi from Piece of Pie Games out of Germany.

The artwork is created by Mikael Aguirre, who in another life as Orioto, is known for creating amazing high res 'screenshots' of old games updated in his hand painted style. I'd love to see an HD remake of Sonic done in this style!

Check out his work on deviant art.

I'm looking forward to playing this game.

It's been entered into the IGF. For more info you can visit their blog.

Wednesday, November 18, 2009

Some thoughts on Xbox Live Indie Games Channel

Jump! is a fun game I found on XBLA's indie games channel. This is a great little game that brings back fond memories of classic old platformers and reminded me of an old love, Manic Miner. Totally worth the 240 pts.

Did some digging and found its by a small french indie developer called Arkedo. Impressively, the game was developed in only a month. The 3 man team are promising to deliver a new game a month, in fact the next one is already out on XBLA called Swap!.

I'm surprised not to see Jump! on PC and they don't seem to be doing much to push it (its not even mentioned on their website). It's a shame as I get the sense that the Indie channel remains a bit of a dead zone for gamers content.

I would love to see the Indie channel on XBLA really take off and things seem to be trending in the right direction. User rating for games on XBLA is a good step to helping the quality games get noticed. Yet its still hard to see these games getting more traction without a more comprehensive user review and viral marketing system.

I'd love to be able to post real reviews of games and have them viewable from the Xbox dashboard. One way you could do this is in partnership with Amazon. Amazon sells product codes for XBLA games now and people have gone on there and posted user reviews. MS could propogate the dashboard with these reviews and this would drive consumers to be more active in discussing/sharing the games they like and dislike.

I think the XBLA platform is also crying out to bring over some of the aspects that have made social games on Facebook successful. Can you post messages from your XBLA game to facebook? You should be able to. Start to get your friends to notice your latest high score in Trials HD. I would prefer this to the constant barrage of farmville posts I currently get.

Perhaps now that Facebook has come to XBLA, we will start to see more crossover between these devices. Anything that can help give more tools to the independant developer. XBLA is a great platform still in its infancy I'd like to see it be a viable way to provide a financial way of life for developers like Arkedo to keep doing what they are doing!

Saturday, November 14, 2009

Art of the Pitch - advice for indies

Digital Distribution Summit - Sandra Sdraulig Opening & David Edery Keynote from Digital Distribution Summit on Vimeo.


Highly recommend this keynote from my buddy David Edery on how to pitch your indie game for funding.

Of particular note from David;
  • Be able to describe your game in one sentence.
  • Identify your target audience (don't just say everyone)
  • Do your research, make sure you have sized your market and are pitching for the right budget (current XBLA budgets are sub $1M for example)
  • tailor your pitch for the organization
  • Try and identify gaps in the organizations portfolio and move quickly to fill it.
  • make sure a prototype or video sells gameplay, don't over focus on story, tech or art (I've been guilty of this myself.
David is a super smart dude and formerly XBox Worldwide Portfolio Planner and has great advice. You can read his blog for more thoughts on the digital eco-sphere.

Also, kudos to Twisted Pixel for giving David permission to share their pitch material for 'Splosion Man. The gameplay video in particular sells the game instantly and is a perfect example of the right way to pitch your game.