Monday, October 5, 2009

Lucidity launches this week!


Just a reminder to everyone that this Wednesday is the big day where you will be able to get your hands on Lucidity.
It launches on XBLA & Steam for (I think) the very reasonable price of $10!

Later today we will be answering some questions from people on the development of Lucidity over at LucasArts Workshop. If you haven't checked out the site I recommend it, as we continue to post stories on the development of Lucidity.

We thought it would be interesting to share as much about the development process as we could, in the spirit of sharing key learnings and challenges with anyone else developing small games or interested in doing so.

In the mean-time, a pretty cool hands-on preview over on WorthPlaying continues to help build the good buzz prior to launch. We've been getting a lot of good buzz about the visual style and the audio, but this one gets into the nuts and bolts of the gameplay as well.

FTA;
Lucidity is a shockingly addictive game. The randomly generated nature of the items makes replaying stages exciting and interesting because there isn't a single set solution. Whether you're simply trying to reach the end of the stage or replaying to collect fireflies, the game encourages you to be creative and tricky

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